Saturday, 30 August 2014

HOW TO INSTALL VST PLUGINS INTO FL STUDIO

How To Install VST Plugins Into FL Studio

How To Install VST Plugins Into FL StudioI’m seeing lot of people asking how to install VST plugins into FL Studio so here’s a short guide showing you how to do it.
First of all, you need to have a folder for all your VST plugins somewhere in your hard drive (default is under C:\Program Files\). If you dont have one, create it and name it to ‘VSTplugins’ for example.
Create Folder For VST PluginsNow, usually VST plugins (most of the free ones at least) comes either zipped (or rar packed) package of files (.DLL file(s)) which you have to unzip or unrar to your VSTplugins folder. You need a ZIP / RAR extractor such as 7-Zip or  IZArc for this.
Unpack the whole content of that .zip or .rar file straight to your VSTplugins folder (or to your desktop and move/copy it to there).
Unpack The Zip Or Rar File To VST Plugins FolderIf the plugin has its own installer (.exe file), follow the instructions given during the installation. Usually it asks the location of your VSTplugin folder.
Next, open the FL Studio and go to Options -> File Settings (or press F10) and under the ‘VST plugins extra search folder’, define your default VSTplugin folder (if you haven’t done so already). You only need to do this once and not everytime you install a new plugin.
Set The Default Folder For VST PluginsAfter that, go to the Channels -> Add one -> More… and a box with a list of plugins will appear. At the Bottom of the box you’ll see a’Refresh’ button: click on it and choose ‘Fast scan (recommended)’ from the menu:
Refresh Plug In ListAfter scanning you should see your newly installed plugin in the plugin list (in red color):
Open The Pluginthat is it.

APPOLOGY TO ALL MY AUDIENCE

wel had been away for a while all for good  pls bear with me  i think am back now for  the continuation on our lecture  

Saturday, 26 July 2014

PREPARING TO RECORD IN FL



Preparing to record

Let’s suppose that you have a song you’ve been working on in FL Studio, and you’d like to record your vocals on top of it.
Obviously, for this to work, you need a microphone plugged into your soundcard. If you’re using a built in soundcard, you may need to go into the Windows Volume Control and make sure Microphone is selected under your recording settings.
Next, make sure you’re using ASIO drivers – see the box at the bottom of this article for more info.
Latency is key when recording audio – you need to set it as low as you possibly can without causing a million under runs. This is because you will want to be listening back to yourself while you sing, and if your buffer length is set higher than about 512 samples (12ms), you’ll hear a noticeable delay between when you sing into the mic and when that audio arrives in your headphones. It’s weird and it’ll throw you off.

Tuning Up the ASIO Driver

Figure 1 - ASIO properties
Figure 1 - ASIO settings
Click Options > Audio Settings (or hit F10, it’s faster), and have a look at your ASIO Properties. In figure 1, you’ll notice the buffer size is currently set to 512 (barely acceptable), and at this rate we’ve had only 8 underruns since the project opened. This is OK.
Underruns occur when the ASIO performance is pushed too far, and they result in audible glitching if they happen during playback. Getting some underruns while you fiddle with system settings is normal, but what we’re aiming for here is to tune things as close to the edge as possible without getting underruns while we’re working later.
You need to set your buffer size to as small as you can get it without the underruns count spinning up like a fan. Click the Show ASIO panel button to open your sound card’s panel, and lower the buffer size.
Figure 2: ASIO properties 2
Figure 2: Better ASIO properties
Now, the act of lowering the buffer size will in and of itself cause underruns. So expect a bigger number when you get back out of the ASIO panel.
What is crucial is that the number shouldn’t still be going up like a demented odometer as you look at it. If it is, you’ve gone too small – go back and increase your buffer size. Increasing underruns means audible glitching during playback.
In my case, I was able to get it down to 128 samples (3ms). My underruns now sit at 66, but they’re stable – not going up further. If you play your song back and you can hear glitching, go back and increase your buffer size.
If your song is big and complex with lots of plugins, you might do better to mix it down (export it) to a single wav file and start a new project based on that mixdown. That way, the computer won’t have to handle running all your soft synths and plugins while simultaneously trying to operate under extreme low latency settings.
When you’re done recording, you can always import the new audio into the original project. A lot of professionals use this trick when their arrangements get out of hand, or when they use too many instances of Sytrus at once.

Mic Check One Two

When you’re happy with your latency settings, we’re ready to begin. Open the FL Mixer (the shortcut is F9), and choose an empty, unused channel.
Figure 3: The disk button
Figure 3: The disk button
The first thing we need to do is specify a name for the audio we’re going to record. Now, down at the bottom of each mixer channel is a grey icon that looks like an old style disk from back in the day. Click it.
Figure 4: A boring Save window
Figure 4: A boring Save window
A standard Windows file saving dialogue window pops up letting you specify the base name of the recording you’re about to make. By default, it’ll put the resulting wav files in FL’s default folder for recordings, but for your sanity it’s probably best to choose the folder that the rest of your song is living in.
Give the recording a name and click Save.
Figure 5: Select an input from the IN dropdown box
Figure 5: Select an input from the IN dropdown box
IMPORTANT: for this next step, either switch to headphones (recommended) or turn your speakers right down. We’re about to enable the microphone, and it’s quite possible to cause a feedback loop that can blow out your cones. Under NO CIRCUMSTANCES should you ever point the mic at one of your monitor speakers.
Next, we need to specify where we’re recording from: which sound card input FL Studio should be listening to.
Keeping our record channel selected, look in the top right of the mixer, where the Insert effects are. There’s a dropdown box labelled IN. Drop it down and select your microphone input from the list of options available.
Since a microphone is a mono recording source, I’ve chosen a mono (single channel) input. This is important because there’s no point recording mono audio into a stereo wav file. Of course it works, but it’s a waste of space.
As soon as you’ve chosen your input, you should be able to hear yourself in your headphones or over the speakers. I strongly recommend switching to headphone monitoring at this point to avoid feedback loops, but also because you don’t want the backtrack of your song to appear in the vocal recording.
If you want to turn the microphone off again, select (none) from the IN dropdown box list.
Note: you can also add some insert effects such as Reverb to the channel if you’d like to hear effects on your voice while recording. This is lots of fun, but be warned that the effect will be hard recorded into the wav file along with your voice. You won’t be able to remove it later. Not a good idea.
Figure 6: Click Record
Figure 6: Click Record
We can now begin recording. Clear your throat, sip something strong, whatever you need to do. When you’re ready, click the record button.
Figure 7: What would you like to do today?
Figure 7: What would you like to do today?
Now, a Recording dialogue window pops up asking you what and how you’d like to record. What you choose here depends on your personal style.
The default option is to record into an Edison instance. The upside of doing this is that you can perform edits on the resulting audio right away, and when you’re done editing, you can insert the audio into the playlist as a clip by pressing SHIFT-C.
It’s an advanced method of working, but you’ll probably want to hear the recording in context straight away. So I suggest selecting Audio, into the playlist as an audio clip.
As soon as you’ve made your choice, recording begins. You’ll be able to hear the track in your headphones, and you’ll be able to hear yourself sing … or rap or whatever.
When you’re done, click Stop. Also, click the Record button again to deactivate record mode, or you’ll just start recording new clips every time you press Play.
A new audio clip will have been inserted into the playlist containing your recording. You can now safely add effects to it.
And you’re done!

An Afterword

The method I’ve described above (ie selecting Audio, into the playlist as an audio clip) provides the most instant gratification. You get where you’re going fast, and you can instantly hear if it’s working or not.
It isn’t, however, the most efficient method of working. This is because every time you record, you get a new audio clip.

ASIO drivers
ASIO drivers enable very low latency usage of an audio interface. If you’re just starting to learn this stuff, latency is the delay between moving a knob on screen and hearing the effect of what you’ve done. It’s the delay between hitting a key on your keyboard and and hearing the note come out of your speakers.
ASIO drivers make it possible to do these things in real time with almost no discernible delay. If you’re using a dedicated audio interface, it’s 99% likely that you’ll already have ASIO drivers installed.
If, however, you’re using whatever soundcard came inside your PC or laptop, you may need to install a generic ASIO driver.
I recommend ASIO4All, a fantastic driver that makes music possible for millions of laptop users around the world.
Very few of us are fantastic performers. Your may in fact suck. And if you’re recording straight to clips, you can quickly wind up with like 100 different clips, all of which suck.
This is why recording to Edison is technically better, even though it’s more fiddly: because you can toss the recording without ever saving it or inserting it into the project, both of which happen automatically with the process described above.
Having said that, and despite the fact that I love FL Studio dearly, I don’t recommend using it for serious vocal recording sessions. It’s totally possible, but it’s a pain.
The way that Cubase and Logic work (dedicated audio track) is by far inferior in terms of flexibility, but they are (in my humble opinion) much faster for this specific purpose.
My own process is:
  • compose in FL Studio, and export to WAV
  • import WAV into Cubase and record vocals
  • edit vocals in Cubase, and export them to WAV
  • import the WAV back into FL Studio as a clip, and finish the mix
Your mileage may vary.

Monday, 21 July 2014

HOW TO TRANSPOSE ON UMX 610 OR MIDI CONTROL CONNECT WITH FL STUDIO

TopicTransposing keys on the UMX 610
Solution
1. While holding the ASSIGN key, press the second BLACK key from the bottom.
2. Let go of the ASSIGN key and press the key all the way to the RIGHT.

Now EACH time you press the RIGHT OCTAVE SHIFT button, the keyboard will transpose UP a HALF STEP.

Now EACH time you press the LEFT OCTAVE SHIFT button, the keyboard will transpose DOWN a HALF STEP.

Press BOTH buttons together to return to the normal key.
BrandBehringer
Product CategoryMIDI Controllers
Model NameUMX610
LanguageEnglish
KeywordsUMX610
ProductU-CONTROL UMX610

Saturday, 19 July 2014

HOW MIDI WORK OR SETTING MID WITH FL STUDIO

Am so so sorry   for keeping u posted,  well  today we ll be looking at how  mid work with fl studio or keyboard controller.  so simple what u have to do is click on audio setting, choose midi the transport panel will open click on enable and auto accept detected controller, control type- choose generic controller and u re done with the setting. good lucky ready to use Ur midi.

Tuesday, 15 July 2014

TABLE OF CONTENT FOR FL STUDIO TO DISCUSS

T
T
A
A
B
B
L
L
E
E
O
O
F
F
C
C
O
O
N
N
T
T
E
E
N
N
T
T
S
S
TOMORROW I WILL DISCUSS WITH U  THE PAPER TYPE FOR FL STUDIO
WELCOME TO
FL STUDI
O ...........................................................................................................
.4
INSTALLATION IN
STRUCTIONS................................................................................................... 5
FIRST RUN ......................................................................................................................
................ 6
MAKE SOME NOISE................................................................................................................
.....10
HELP!..........................................................................................................................
...................10
GETTING
STARTED ................................................................................................................
.....11
THE CHANNEL & STEP SEQUENCER WINDOW.......................................................................11
TWEAKING THE CHANNELS ......................................................................................................13
TWEAKING NOTE
PROPERTIES ................................................................................................19
THE PLAY
LIST...................................................................................................................
...........23
GENERATORS .....................................................................................................................
.........26
MIXING &
EFFECTS ...............................................................................................................
......44
RECORDING WITH LIVE
KNOB MOVEM
ENTS ..........................................................................52
THE EVENT
EDITOR ...............................................................................................................
.....55
THE PIAN
O RO
LL.................................................................................................................
........60
AUDIO TR
ACKS...................................................................................................................
.........66
AUDIO RECO
RDING................................................................................................................
.....67
INTEGRATED WA
VE EDIT
OR .....................................................................................................68
SHARING YO
UR WORK..............................................................................................................
.73
EXTERNAL CONT
ROLLERS .......................................................................................................75
CREDI
TS........................................................................................................................
................83
INDEX .........................................................

Friday, 11 July 2014

how to use drumaxx in flstudio

Am going to be discussing how to use drumaxx in fl studio

Drumaxx

The Drumaxx percussion modelling instrument gives you total control over 16 physically modelled drum pads that can be routed to independent outputs for external effects processing.
99.00



 

More than just drum samples.


Great, but why should you care when the internet is awash with drum samples?
In two words, expressive control.

Once a drum sound is recorded, the performance and modulation options are limited to filtering, volume, or similar 1-dimensional effects.

When a single drum sample is triggered in a roll, you get the familiar 'machine-gun' effect and it just sounds mechanical. Multi-sampled, multi-layered drums can overcome this limitation but need multi-megabyte or even Gigabyte! drum libraries. Even then, you are still limited to the sounds originally recorded.

 

Modelling algorithms for better sounds


Drumaxx is not based on samples or even commonly used 'synthesis'
techniques, where oscillators are mixed and the result is always 'electronic'.

Drumaxx uses modelling algorithms to create bass drums, hi-hats, snares, realistic and electronic sounds too. But what about the traditional 'Achilles' heel' of synthesis, cymbals? Drumaxx creates cymbals and metallic percussion also.

 

Good physics stuff included


At the core of Drumaxx is a model where the vibrating membrane is represented as a mesh of interconnected points. Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means

Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape. More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. All this gives you multi-dimensional performance options, a Matrix of variables providing nearly infinite possibilities.
xx in fl studio. hope you are leaning?

Wednesday, 9 July 2014

fl studio over view

FL Studio (formerly known as FruityLoops[2]) is a digital audio workstation developed by the Belgian company Image-Line. FL Studio features a graphical user interface based on a pattern-based music sequencer. The program is available in four different editions for Microsoft Windows, including FL Studio Express, Fruity Edition, Producer Edition, and the Signature Bundle.[3] Image-Line offers lifetime free updates to the program, meaning customers receive all future updates of the software for free.[4] Image-Line also develops FL Studio Mobile for iPod Touch, iPhone, iPad and Android devices.[5]
FL Studio can be used as a VST instrument in other audio workstation programs and also functions as a ReWire client. Image-Line also offers other VST instruments and audio applications. FL Studio is used by electronic musicians and DJs such as Afrojack,[6] Avicii,[7] Martin Garrix[8] and 9th Wonder.[9]

History

The first version of FruityLoops (1.0.0) was developed by Didier Dambrin for the Belgian company Image-Line and was partially released in December 1997. Its official launch was in early 1998, when it was still a four-channel[10] MIDI drum machine.[11] Dambrin became Chief Software Architect for the program,[12][13] and it quickly underwent a series of large upgrades that made it into a popular and complex digital audio workstation. FL Studio has undergone ten major updates since its inception, and FL Studio 11 was released in April 2013. Noted programmer Arguru contributed to various editions of FL Studio.[14]

Software overview

Editions

  • FL Studio Express (discontinued after version 10[15])– This version allows for step sequencer-only editing and is chiefly suited for 64-step loop creation.[3] Each pattern can consist of an unlimited number of instruments—either samples, native, or VST instruments. Instruments in the pattern can be routed to the Mixer tool for effects processing, and effects as of version 10.0 include Delay, Delay Bank, Equo, Flangus, Love Philter, Vocoder, Parametric EQ & EQ2, Multiband Compressor, Spectroman, Stereo Enhancer, Wave Candy, Wave Shaper, and Soundgoodizer. There is no piano roll, playlist ability, automation, audio recording, or VST/ReWire client.[15]
  • Fruity Edition – The Fruity Edition allows users to access the playlist, piano roll, and event automation features, which allow for complex and lengthy arranging and sequencing. There is also VST/ReWire support so that FL Studio can be used as an instrument in other hosts such as Cubase, Sonic Solutions, Logic, and other software. As of version 10.0 this edition includes the Simsynth Live synthesizer instrument, the DrumSynth live percussion synthesizer, the DX10FM synthesizer, and the Wasp/Wasp XT synthesizers. There is no audio recording feature.[15]
  • Producer Edition – The Producer Edition includes all of the features of the Fruity Edition, as well as full recording for internal and external audio and post-production tools. It allows for hand-drawing point and curve based splines. Plugins include Edison, Slicex (loop slicer and re-arranger), Vocodex, and Synthmaker. It also allows for waveform viewing of audio clips and the ability to add cue points.[15]
  • Signature Bundle – This edition includes the Producer Edition as well as a series of plugins such as Sytrus, Maximus, the Fruity Video player, DirectWave Sampler, and the Hardcore Guitar Effects Suite.[15]
  • Free Demo – The free demo version includes all of the program's features and most plugins and allows users to render project audio to WAV, MIDI, MP3, and OGG.[3] The only drawback to this limitation, is that projects saved in demo mode will only open fully once FL Studio and plugins have been registered.[16]
  • Mobile – On June 21, 2011, Image-Line released FL Studio Mobile for iOS and on April 2013 for Android. Both support the ability to create multi-track projects on mobile devices including iPod Touches, iPhones, iPads.,[5] Android 2.3.3 and higher Smart Phones and Tablets.
  • Groove – On September 2, 2013, A new standalone app for Windows 8 was released. It is a Groovebox style application optimised for touch-based music creation.[17]

System requirements

FL Studio 10.0 works on Windows 2000/XP/Vista/7/8 (32-bit or 64-bit versions) or on Intel Macs with Boot Camp.[4] It requires a 2GHz AMD or Intel Pentium 3 CPU with full SSE1 support. It requires 1 GB of free disk space and at least 1 GB of RAM is recommended.[4]
FL Studio processes audio using an internal 32-bit floating point engine. It supports sampling rates up to 192 kHz using either WDM or ASIO enabled drivers.[12]

Program features

Version 11 is the newest version of FL Studio. Introduced in April 2013, it included multi-touch support, improved tempo automation, new plugins such as BassDrum, GMS, Effector, Patcher, and new piano roll features (VFX Key Mapper, VFX Color Mapper ).[18][19]
Version 10, introduced on March 29, 2011, included a new project browser, fixed some bugs, and smoothed envelope points. It also introduced a patcher.[20]
Version 9 introduced support for multi-core effects processing and improved support for multi-core instrument processing.[11][12]
The mixer interface allows for any number of channel configurations. This allows mixing in 2.1, 5.1, or 7.1 surround sound, as long as the output hardware interface has an equivalent number of outputs. The mixer also supports audio-in, enabling FL Studio to record multitrack audio.[11]
FL Studio supports time stretching/pitch shifting, beat slicing, chopping, and editing of audio,[13] and as of version 8 it can record up to 64 simultaneous audio tracks.[13] Other key features include a digital piano roll.[13] Audio can be imported or exported as WAV, MP3, OGG, MIDI, ZIP, or the native project format with an .FLP filename extension.[12][13]
The demo is very functional, even allowing users to save their compositions for opening in the registered version, and mix their tracks to any of the popular formats.[citation needed]

Plug-ins

FL Studio comes with a variety of plugins and generators (software synthesizers) written in the program’s own native plugin architecture. FL Studio also has support for third-party VST and DirectX plugins.[21] The API has a built in wrapper for full VST, VST2, VST3, DX, and ReWire compatibility. Many of the plugins also function independently as standalone programs.
  • Dashboard – An included plugin which allows the creation of full automation-enabled interfaces for hardware MIDI devices. This allows FL Studio to control hardware from within the program. As of version 9.0 it also supports multiple controllers for different generators and effects.
  • Edison – Edison is a wave-form editor and recording tool in VST format, though Image-Line also produces a stand-alone version that does not require FL Studio to run. It is included in the Producer Edition and allows spectral analysis, convolution reverb, loop-recording, and loop-construction, as well as support for cue points.[13][15]
  • Fruity Video Player – Included in the Bundle Edition, it allows the composition and synchronization of audio and video.[15]
  • Deckadance (often referred to as DD) – a standalone DJ console and mixing program which can also be used in conjunction with FL Studio as a VST plugin. Initially released in May 2007, it was made available starting with the release of FL Studio 7 as an optional part of the download package.
  • Maximus – Maximus is a multi-band audio limiter and compressor for mastering projects or tracks. It also serves as a noise gate, expander, ducker, and de-esser, and is included in the Bundle edition.[15][22]
  • Riff Machine – Self-generates melodies in the piano roll using a randomly selected instrument, with parameter controls for shaping melodies. Introduced in version 9.[11][21]
  • Fruity Stereo Shaper – Stereo processor with a mixer for left and right channels and their inverted equivalents and controls for channel delay and phase offset. Introduced in version 9.[11]

Virtual effects

FL Studio is bundled with a variety of sound processing effects, including common audio effects such as chorus, compression, delay, flanger, phaser, reverb, equalization, vocoding, maximization, and limiting.[13]
  • Gross Beat – A time, pitch, and volume manipulation effect.[11]
  • Hardcore Guitar Effects Suite – A multi-effects suite of plugins designed to resemble guitarists' stompboxes, which works for any instrument.[15]
  • Juice Pack – A collection of proprietary plugins ported to VST format for use in other music hosts. The contents of this pack has changed since its release; at the time of this writing it includes the Delay, Delay Bank, EQUO, Flangus, LovePhilter, Multiband Compressor, Notebook, Parametric EQ, Parametric EQ 2, Spectroman, Stereo Enhancer, Vocoder, Wave Candy, and Wave Shaper plugins.[23]
  • Fruity Vocoder – A real-time vocoder effect.[11]
  • Vocodex – An advanced vocoder included in the Producer Edition of version 10.[11][15]
  • NewTone – A pitch correction and time manipulation editor that allows for slicing, correcting, and editing vocals, instrumentals, and other recordings. Introduced as a demo with version 10.[24]
  • Pitcher – Serves as a real-time pitch correction, manipulation, and harmonization tool for creating or correcting 4 voice harmonies under MIDI control from a keyboard or the piano roll. Introduced as a demo with version 10.[24]
  • Patcher – Free plugin for chain effects that can then be quickly uploaded in new projects.[24]
  • ZGameEditor Visualizer – Free visualization effect plugin based on the open source ZGameEditor, with movie rendering capability.[24]

Samplers

  • DirectWave Sampler – A software sampler that provides sample recording, waveform editing, and DSP effects (works for both VST and live instruments).[15]
  • SliceX – A beat-slicing sampler for processing and re-arranging recorded drumloops, included in the Producer Edition.[15]

Synthesizers

FL Studio is bundled with 32 generator plugins (October 2011). Some are demos. The list includes;
  • 3XOsc – A generator with three programmable oscillators that subtractively produce bright sound with low memory use.[25]
  • Autogun – A synthesizer with no controls and over 4 billion patches accessible by numbers only.[26] The free version of Ogun.[11][27]
  • Boo Bass – A monophonic bass guitar emulator.[25]
  • Buzz Generator Adaptor – A wrapper for a large number of generators from Buzzmachines.com[28]
  • Drumaxx – A physical modeling synthesizer designed to emulate and create the sound of percussion instruments.
  • DrumSynth Live – Allows for percussion synthesis. Included in all Editions.[11][15][27]
  • DX10FM – Recreates a classic FM. Included in Fruity Edition and higher.[15][27]
  • FL Slayer – FL Slayer is an electric guitar simulator originally developed by reFX which is equipped with a high quality amp and effects tools to allow for the realistic recreation of hundreds of guitar sounds and effects boxes. It is a VSTi plugin and is included in every version of FL Studio.[29]
  • Groove Machine a virtual drum machine
  • Harmless – Performs subtractive synthesis using an additive synthesis engine.[27] Demo
  • Harmor – Additive / subtractive synth with ability to encode pictures into music and resynthesis.[30] Demo
  • Morphine – An additive synthesizer that allows voices to be mixed and morphed under user control.[27] Demo
  • Ogun – An advanced programmable additive synthesizer chiefly for creating metallic timbres from 32000 harmonic choices. Demo
  • PoiZone – A subtractive synthesizer with non-essential control removed for easy navigation.[27]
  • Sakura – Sakura is a physical modeling synthesizer which is designed to emulate string instruments.[23][27]
  • Sawer – A vintage modeling synthesizer which attempts to emulate Soviet Union era subtractive synthesizers.[27]
  • SimSynth Live – Modeled after the classic analog synthesizers of the 1980s with three oscillators, with a programmable LFO section. Created by David Billen, Frederic Vanmol, and Didier Dambrin.[11][27]
  • SynthMaker – FL Studio 8 Producer Edition introduced a version of SynthMaker, a popular graphical programming environment for synthesizers. It allows for the creation and sharing of new instruments without the need to understand programming code.[13][15]
  • Sytrus – A software synthesizer. The first version was released with FL Studio version 4.5.1. The second version of Sytrus (introduced with FL Studio 6) comes with an array of presets covering many types of sounds. Sytrus uses a combination of subtractive synthesis, additive synthesis, FM synthesis, and ring modulation, allowing the production of sounds ranging from drum sets to organs. Sytrus provides a large number of adjustments and controls, including shape shifting, harmonics editing, EQ, a modulator, filters, reverb, delay, unison, and detune.[27][31]
  • Toxic Biohazard – A virtual FM synthesizer similar to Sytrus, using FM and subtractive synthesis.[23][27]
  • TS-404 - a 2-oscillator subtractive synthesizer designed to mimic the Roland TB-303 transistor bass module.
  • WASP/WASP XT – A 3 oscillator synthesizer created by Richard Hoffman.[11][27]
  • FL Soundfont Player - An FL Studio add-on that gives power to load, play and render soundfonts (.sf2 files) in FL Studio.